Path Of Exile Synthesis League Post-Release Actitvities: A Suite Of Microtransactions' Sales Campaigns Are In Progress
Earlier today in the morning, after brief puffery of the Synthesis premiere and numbers of in-game players in the first announcement, Grinding Gear Games moved to the sales zone without a hint. From the second post to the sixth, There are all sorts of advertisements for the exclusive "Synthesis brimmed hat", the "Unique Collection Tab", hideouts or even the Exilecon Tickets among them, except for the third post which exceptionally concentrates on what's next for the game developers.
It is no hard enough to notice that there are always some discontents and malevolence towards the new content even if most of voices and comments are positive and affirmative. Not that someone is born to be captious and high maintenance, all different angles and perspectives towards one object drive us from harmony and unity into arguments and division. The key is the individual or team responsible for the related object and what they will do about that. In this case, Grinding Gear Games and the game developers, as well as the consistent fix-ups for any issues in new Synthesis league are all that matters instead of a lengthy melodramatic commercials scrollbars.
Thanks to a shade of sanity and responsibility that still remains deep within the heart of some developers, we're able to browse through some published development plans for this newly released Synthesis league. The following list of chores is what they will manage to pull off in the first week after Synthesis's release.
- Items that drop during Memories will respect their original item allocation when dropped near Cavas at the completion of a memory.
- We plan to add the ability to delete Memories from your inventory list directly. This means that if you obtain one that you really don't need right now, you no longer have to plan it, run it and then delete it.
- There will be a larger radius of no monsters around the start of each Memory.
- Glove Enchantments do not currently work. We will be fixing this.
- When you unveil Veiled Modifiers it should always unlock the correct modifiers.
- We've also fixed various client and instance crashes.
- There needs to be more of a delay before the decay starts moving at the beginning of a decaying Memory.
- Players are sometimes unable to return to Distant Memories from the Memory Nexus.
- We are working on preventing an issue where players sometimes get stuck on Memory bridges.
- Herald of the Obelisk monsters can spawn dead in the airlock section of a placed Memory.
- We feel that Synthesis encounters in the first few areas can be too difficult so we are working on balancing this further.
- Fossils and Essences should work on Fractured items, but this was disabled at the last minute because we found some problems. We are working on fixing these but are not sure if it'll be ready for the Thursday patch.
- Betrayal Intervention encounters causing lag and client freezes for some players (especially those with non-solid-state drives).
- You need to be able to easily toggle map modifiers on to read them when you want to but to be able to have them off in busy areas so they don't cover a lot of the screen.
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