跳至主要内容

博文

目前显示的是标签为“classes”的博文

MapleStory 2 Dungeon Delight Event: Newcomers-friendly Is Not The Only Pursuit

MapleStory 2 Project New Leaf has recently extended the longevity of a band-aid solution to current Progression issues, which would be replaced by the Progression Improvement update in the next month, according to the latest post issued on the official website.  As is well known for all Maplers, the Progression Mechanics in MapleStory 2 has been drowning in the mire of unfairness and suppression for a very long time. For the majority of players whose progressions are way below the ones from the apex of the pyramid, all progression mechanics and other correlatives this game has now almost backfired and did more harm than good to bridge the gap between low-level players and high-level ones. Even the FairFight system, which basically nerfs players' damages towards dungeon bosses up to a certain point, has devoted nothing to the redemption of the wide disparity between these two classes.  The band-aid solution called Dungeon Delight event was initially announced a...

Devs Team Launched An Emergency Patch To Fix MapleStory 2 Transitional Animations Exploits

After the January 31 game update, MapleStory 2 devs noticed that players were experiencing a fundamental change regarding how animations work in MapleStory 2. Upon investigation, they found that transitional animations (animations that appear between two actions) were not displaying for all actions. This was a bug and not an intended change to the way the game works. it became clear to devs that this bug had beneficial side effects that some players preferred, such as faster casting time for certain skills or quicker responses with the game’s action at the cost of jarring animation transitions. Because of this, an internal discussion about how they might be able to retain the benefits while addressing the “broken animation” aspect was issued. However, after carefully reviewing the issue in full, devs found out that the impact of this bug differs significantly between classes, due to differences in each class’s skill animations and transitions. This meant that certain classes w...