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The Doom Of MapleStory 2: The Death OF In-game Economy Is A Significant Inducement?

MapleStory 2 is, in some extents, shows the sign of its downfall clearly. As many have explained and elaborated previously, the reasons that the game is on the verge of collapse can't be fully covered with one paragraph at least. But today, we may get enlightened by a different angle of making an economic scanning through all the decisions from Jagex upon the game that finally crash to its biggest defeat in history. 


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MapleStory 2 has globally released for almost five months. In these months, MapleStory 2 has managed to pull some hard work off, such as UGC, Dungeon Raids, all kinds of holiday event etc. One of them that we focus on here is a load of untradeable, even character-bond items, rewards, and gifts. The fact in MapleStory 2 is over 90% of items are excessively prevalent and aren't allowed to appear in the circulation domain. So when it comes to calculating the time investment on this game and the payback from these investments, it appears that your investments are out of proportion to your payback: anything you earned from a normal 15-minute dungeon run is not different from any of teammates' rewards and wound up stacking up in the corners of your pack cause they are inapplicable to your characters or their boosting. The worst part is, due to their untradable attribute, you can't even trade them in a market or with some players in person for some other items perhaps fit for you aside from letting them gather dust. It is not merely "a collapse of vitality" that these issues result in, more importantly, the economy of MapleStory 2 is in jeopardy and everyone lost their faith in insisting on the "bounce-back" prospect. 

Undoubtedly, most of the MMOs in the current market are more or less influenced by the manufacturers of bots. The third-party websites that dedicated to building the bridge between investing in the in-game virtual currencies and services and acquiring vast payback of real-world money from gamers are somewhat incentive to the players' retention. However, relying on bots aren't the measure of prosperity in the long run. Bots can be the crucial ring of a virtuous circle: If someone in the game has much more advantages and resources' possession than 90% of other players, and there are no conventional means to narrow down the gap in a short term for these underachievers. The bots, which can reap substantial valuable assets and virtual resources in the game at any time, are able to do a lot of favors to their faster progressions. It's a proper way to keep the active players in the game but often breaks down in two circumstances: 1), bots-farming services charge more real-world money than they should due to the prohibition from the game developers and lose their customers; 2), players rely solely on the bots and their services and the game just becomes a different version of Pay-to-Win moneymaker. It drives away most of the players who don't favor the pattern. Unfortunately, MapleStory 2 strike all two of them.


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"But for players to feel that their time is valuable within a game, there should be a sense that the Mesos they pick up or the rare items that they find have a real value attached to them. This real value can only be provided by a free economy that is flourishing."


If you are not satisfied enough with the amount of currencies you have been rewarded with, including Treva, Rue, Havi Fruit, Blue/Red Stars by completing all kinds of missions and quests, there is a special place for you to pay a visit and benefit from - MMOAH. It has been dedicated to the MS 2 Mesos' transactions for months since it had been released. And Prove himself as one of the cheapest product on the market when it comes to MapleStory 2 Mesos. Not only the product itself seduced thousands of players placing their orders on the website, but the service, especially the delivery of its products intrigued more and won against other companies.

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