Path of Exile has officially revealed that there would be two new skills added into the game along with the release of the Synthesis League in the next month. Named after Soulrend and Bane respectively, the two skills cast and function in different ways, as well as with the result that damage durations and damage areas.
Soulrend is a projectile skill that weaves through enemies and works perfectly for the enemies in the middle or long distance from the caster. Meanwhile, when the skill hit any enemies, it immediately bounces through them into their vicinal ones. The projectile travels through the enemies with medium-sized-radius damage over time effect. The damage over time effect of Soulrend skill is largely appreciable, however, the duration of this effect is quite short.
Enemies hit by Soulrend takes a handful of damages while the skill can grant a large amount of Energy Shield Leech to casters. Although Designed to be an independently-used skill, Soulrend can also be used in conjunction with Essence Drain for a much more significant damage-over-time effect and life-restoring effect.
Unlike the Soulrend, Bane is a skill that features large-area damages with instant casting. Also, it can apply linked curses to enemies. As one more curse Bane applies, there will be more over-time damages to enemies and 50% more duration of this skill. Bane also features Curse skill type, it allows some modifiers on the passive tree to apply to casting the Bane Skill.
In addition to a full introduction to above two new skills, the post indicated that some major improvements of Chaos Spell that devs have been working on all along. The changes are mostly from Blight Threshold Jewel. Quote the blog post, "We've changed this threshold jewel to instead cause each pulse of Blight to also apply Wither for 2 seconds per jewel." The improvements reportedly result in higher damages of Chaos Skills than the previous ones.
To view more details about this post and uncovered stories, here is the link of the full content.
Soulrend is a projectile skill that weaves through enemies and works perfectly for the enemies in the middle or long distance from the caster. Meanwhile, when the skill hit any enemies, it immediately bounces through them into their vicinal ones. The projectile travels through the enemies with medium-sized-radius damage over time effect. The damage over time effect of Soulrend skill is largely appreciable, however, the duration of this effect is quite short.
Enemies hit by Soulrend takes a handful of damages while the skill can grant a large amount of Energy Shield Leech to casters. Although Designed to be an independently-used skill, Soulrend can also be used in conjunction with Essence Drain for a much more significant damage-over-time effect and life-restoring effect.
Unlike the Soulrend, Bane is a skill that features large-area damages with instant casting. Also, it can apply linked curses to enemies. As one more curse Bane applies, there will be more over-time damages to enemies and 50% more duration of this skill. Bane also features Curse skill type, it allows some modifiers on the passive tree to apply to casting the Bane Skill.
In addition to a full introduction to above two new skills, the post indicated that some major improvements of Chaos Spell that devs have been working on all along. The changes are mostly from Blight Threshold Jewel. Quote the blog post, "We've changed this threshold jewel to instead cause each pulse of Blight to also apply Wither for 2 seconds per jewel." The improvements reportedly result in higher damages of Chaos Skills than the previous ones.
To view more details about this post and uncovered stories, here is the link of the full content.
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