From what we've already heard, GGG(Grinding Gear Games) revealed the upcoming contents of Path of Exile: Betrayal regarding challenges rewards and hideouts. You may have been hyped by what the new game would offer to all players in its premiere. But something is more tempting than what it does sound like - it's what it is shown off in a trailer. Based on the trailer's demonstration, we can glimpse the portrait of these challenge rewards in the rapid switchover.
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In the new Betrayal League, you will be able to complete 40 new challenges and earn exclusive microtransaction rewards. You may have got the gist of the bonus settings from the above trailer: Players will be rewarded with Betrayal Attachment, Betrayal Aura Effect, and Betrayal Cloak when they complete 12, 24 and 36 challenges respectively. In addition, you will get pieces of the Betrayal Totem Pole Hideout decoration by completing challenges.
The full list of Challenge rewards and more details will disclose on the December 7th, along with the launch of Betrayal.
As for Hideout Migration, The rules of merging doesn't experience tweaks so far. As the Delve League is coming to an end, players' hideouts will merge with their parent leagues. The same principle is applied to this league's termination - For anyone has hideouts in both leagues, whichever hideout has most decorations will be the one that remains in the parent league and the other will be reclaimed.
The highlight of this hideout migration comes from a new unified hideout system, which will come online and function when the new Betrayal league launches, allows players to share one hideout throughout all leagues and all accounts on their own account. During the launch of the new Betrayal League, only one hideout from each tileset will be saved by the system and players accounts' current hideout will be altered to the one with most decorations. Anyone have multiple hideouts with the same tileset, the one with most decorations will be kept and others reclaimed. The new interface of this system will allow players to toggle between different tilesets. Placed decorations from hideouts that have already been unlocked will be stored intentionally in case you need an easy switchover between them.
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