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MapleStory 2: Nexon, Figure Out A Way Out Yet?

Almost three days ago, there was a trending topic in the official forum of MapleStory 2 regarding the current state of the game. Regardless of naysayers and critics being on their hobbyhorses over bad-mouthing awful time gating mechanism, all-pervasive RNG limitations, "first come first serve, later come suck it" policy and other irritating segments deeply rooted in MapleStory 2, there were still some statements out there worthy of keeping track of. The Thread starter judiciously unfolds his thesis statement by contrasting both game experiences from the predecessor MapleStory and the sequel MapleStory 2. It isn't exceptional to encounter someone with good vibes over the old timer that was absolutely converted from drastic nostalgia, as well as spontaneous antipathy over the current sequel. Between the lines, the disappointment towards MapleStory 2 was inundated with the entire post its words. Below is a segment we cited from the article as an example of this mixed feelings.

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The RNG is Everywhere - There is RNG for everything from upgrading your equipment, catching pets, upgrading gemstones, and even getting the right attributes on your gear. However, there is VERY limited ways of getting what you need, in order to even attempt the RNG. In the original Maplestory, there was tons of things you could do in order to keep trying to better your character, but in this current version, it seems that almost everything you can do in order to help yourself progress, is limited.
Only the players ahead, will stay ahead - This one to me, is also another smack in the face, because only the guilds and elite players who already have their parties formed, will be the ones running the harder chaos dungeons. They do this because they can, and because they sell the runs for meso rather than helping anybody out.
Hardly anything is Tradable - A lot of the problems with progression could be fixed by allowing more of the items you earn from dungeons to be tradable/sellable like in the original Maplestory. However, in this current version, the only things you can trade from a dungeon, are the very rare and hard to get drops, which in turn make for players basically "needing" to have a high amount of alts in order to earn meso and crystals.
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Put the "this game is so full of shit" hashtag aside. Still, someone is putting their efforts into making a difference or brainstorming a way out for MapleStory 2. In the follow-up Thread, participants were energetically sharing their solutions and remedies over malfeasances, glitches, and other in-game maladies. Below is the specific solution for eradicating Meso Selling in MapleStory proposed by one of Maplers.


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Mesos making changes:
-Increase meso gain from farming mobs .
-Increase mesos from getting rich daily.
-Increase mesos gain from fishing.
-Increase the amount of mesos we get from dungeons (I know we get quite a bit already but it still doesn't feel like enough.
Progression changes:
-Add b4 fragments to b1 5 b1 clears = 1 b4 key or make rusted keys a static 100k to encrypt no price increase.
-Lower the crystal fragment cost to reroll on legendaries 1.9k frags per reroll is a nightmare .
- Lower the cost to turn epic necklace earring belt ring and cape fragments into a whole 500k per item is bankrupting players.
-Add epic rerolls scrolls and lock scrolls to the treva shop 2k treva each 3 (per week character bound)
-Add more untradeable onyx to dungeons and breaking down epics/legendarys (it's still not enough!) Or make onyx account bound so we can farm with alts
- Small changes that will help
- Increase epic pet capture rate Or make a trophy that rewards you a random untradeable epic pet box after 3k pet captures.
- Lower untradeable crystal fragment price in shops to 700 each.
-Add untradeable onyx to the shop 10k per week at 300 mesos each (character bound)
- Increase the socked unlock chance percentage
- Increase the gem enchantment percentage
- Lower the gem dust requirement for enchanting gems
Rule changes:
-Make it bannable to sell raid clears.
-Make it banable to buy raid clears.
- Ban mesos buyers 60 days and strip their account of all items even alts.
-Crack down harder on rule offenders.
I'm sure there's much more but that's all I can think of off the top of my head
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And its follow-ups and add-on. 


What needs to change is the community. This is like the only MMO that has extremely high standards for dungeons to join. The fact that everything had turned into S>xxx dungeon, raid, B4, etc had turned this game into crap. Party finder is basically useless unless you make your own party and even then people will just leave your group of you're not strong enough to there standards. I understand this is a mmo and it involves being social. This mmo though is also meant to be a fun and relaxing type of game that shouldn't require you to be extremely godly right off the bat to join a party. New players will get turned off by that and just end up quitting the game. The community is going to eventually start to die off if this continues since it's extremely toxic.
Fair fight needs to go. It breaks several game mechanics and goes directly against the very concept of character progression, one of the key characteristics of the RPG genre.
The reward structure for normal dungeons needs an overhaul. Additionally level 50+ normal dungeons should drop glamour anvil fragments.
The game shouldn't punish you for having bad luck.
There should be a way to farm attribute lock scrolls (add it to the blue star vendor or something).
Add a permanent version of the Swallowed Darkness Gloves to the Havi Fruit shop.
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If you are not satisfied enough with the amount of currencies you have been rewarded with, including Treva, Rue, Havi Fruit, Blue/Red Stars by completing all kinds of missions and quests, there is a special place for you to pay a visit and benefit from - MMOAH. It has been dedicated to the MS 2 Mesos' transactions for months since it had been released. And Prove himself as one of the cheapest product on the market when it comes to MapleStory 2 Mesos. Not only the product itself seduced thousands of players placing their orders on the website, but the service, especially the delivery of its products intrigued more and won against other companies.

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