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The Elder Scrolls Blade Might Have Been Delayed Intentionally By Bethesda



Bethesda Games, as one of the popular games' producers and publishers, announced an intriguing plan regarding brand-new The Elder Scrolls title for mobile back at E3 2018. This is the first trial for ESO Franchise on the mobile platform. Given that the announcement had mentioned its release date had been set in Fall 2018 and the game displays on the iOS App store list, it appears that it would have come out soon.

The release date of The Elder Scrolls Online: Blades remained uncertain status since then. Later, Bethesda announced it would be on September 7, 2018. But it was revised into sometime in December soon after that. Although the date showed up on App Store was claimed to be a placeholder by Bethesda. The truth behind the announced date is they are putting the whole thing off into December 31th, because placeholder dates are usually the end of a quarter.

A placeholder date statement didn't cover the story at all. Considering that Bethesda changed it to September 7 later, why not September 1 in the first place? It is reasonable enough to draw a conclusion here that Bethesda actually delayed the game intentionally and tricked about it. A plausible theory about this release date maze is that The Elder Scrolls Blades wasn't prepared enough for release on September 1. There could've been a minor glitch which the developers assumed they could fix within a week, so it's a routine put-off plan to push the release date to September 7. Turns out to be an exaggeration over their capability and underestimation over glitch's severity, there for an inevitable and drastic delay for pushing the date back to December.

Of course, they wouldn’t release The Elder Scrolls Blades alongside Fallout 76 in November so whether or not the issue can be addressed within a month, the release date of the game is pushed to December. This is just speculation at this point but it is safe to say if this is true it wouldn’t be surprising at all.

Mobile Games are a prosperous market, and almost every major publisher is bursting into it. EA is embarking on Command and Conquer while Blizzard just announced the Diablo Immortal.
The later didn’t get any anticipated hurray from the community while Bethesda’s The Elder Scrolls Blades didn’t garner much detestation. Why is that? Well, it is in the way Bethesda choose to announce The Elder Scrolls Mobile. The company took it to the E3 stage and shared exciting announcements such as RAGE 2, Doom, and most of all The Elder Scrolls 6. The company took into account both sides, including the future audiences of its upcoming mobile game and the core audience of its classic games based on console and PC platforms.

Meanwhile, Blizzard made fun of a major Diablo announcement for Blizzcon for months. At the show, however, the company announced a mobile game and ended up the show with it. This backfired and we saw the biggest wrath-storm from the community since Battlefront 2. Blizzard went tone-deaf and generated a PR disaster. Still, it is safe to speculate this game will make a fortune for Blizzard.

But the silver lining here is that the backlash forced the company to confirm other Diablo projects. It would be sometime before we see them though, let’s how things turn out.

As for The Elder Scrolls Blades, we hope it isn’t rushed title like Fallout 76, which is a disaster and can actually make you sick for playing on PC for too long.


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