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目前显示的是 2018的博文

FIFA 19 Continues To Reign Its Supreme On EMEA Sales Chart In Week Before Christmas

Games Industry has revealed a ranking of the best-selling physical and digital video games (combined) in Europe, the Middle East, and Africa (EMEA) for the week ending Friday, December 23, 2018. Sure enough,  FIFA 19  kept up its first position, followed by  Red Dead Redemption 2 (up one spot from the previous week) and  Super Smash Bros. Ultimate (down one spot from the previous week). All of the viewers are overwhelmed by Rockstar's Grand Theft Auto V which have been staying in the top charts for five years on from its initial release Below is the full list of the ranking: FIFA 19 Red Dead Redemption 2 Super Smash Bros. Ultimate Call of Duty: Black Ops 4 Super Mario Party Assassin’s Creed Odyssey Battlefield V Mario Kart 8: Deluxe Spider-Man Grand Theft Auto V UK’s sales chart isn’t included in this list but it has already been published by UKIE/GfK. Nostalgia continues to sell in the country, with  Crash Bandicoot N. Sane Trilogy  reappearing in the to

Runescape Is Saying Goodbye To its Adolescence: See Runescape 18th Birthday Plan Jagex Announced Today

As it comes to the countdown to the 2018 and the opening of 2019, many game publishers are busy in announcing the next year's resolution and the year-end summary. As cliche as it sounds, there are some exceptional thunderbolts out there hidden in the lengthy announcements they made. Recently, as the publisher of one of the oldest and most-updated MMORPGs in the world, Runescape's creator Jagex just posted its"Early 2019 scheduled updates of Runescape Part one" on the game's official website hours ago. Unlike the brief and vague updates' notes published by the company previously, this announcement is evidently more abundant and detailed as to the updates amount and updates' content. Carrying on with the consistent easiness-and-humorousness narrative style, the announcement brought the company and Runescape fandoms closer together again as expected. Given the limited space available, we will not broadcast and brief most of the announcements' contents. We

A Letter From 15 Years' Veteran Mapler: Why Are We Quitting MapleStory 2 Now?

Ok let's be  honest , everyone is quitting, and there are many reasons, AND you, Nexon, already know them. I'm not here to give answers or whatever, I'm here to be read by Nexon, and  I hope you will save ms2 . Problems: 1. Too many farming, not enough fun, too many and too poor RNG, always, forever. Every day, every week, we are doing the SAME THING, forever. No fun at all, we just feel like human bots. 2. People that did the Dark Descent the first week have to snowball the game at a hell level, we cannot enter in the ranking at all. Please check the names and you'll see that the first players to have beat the Papulatus are on first dark descent winners. 3. First players, like me that have tried hard the game that has past many hours, days, and weeks to farm a level 15 weapon and stuff, you don't respect us. New players are +15 in 2 days with the Christmas event, what about us? We are the founders, we are the first four players. I personally have waited for th

A Public Event Turned Into A Secret Mission: Nexon, Why Can't You Just Make MapleStory 2 Normal?

Nexon is kind of endeavoring to make the core audiences feel being pushed around. Some players revealed that on December 24th, Nexon secretly launched a Christmas Eve - themed MapleStory 2 holiday gift, which was confirmed to be a Magic Sack, granting to the players who are only available for logging in the game and redeeming it within 24 hours. The authenticity of this news was soon affirmed by other participants and Nexon itself. Reportedly, Nexon didn't go public with this holiday gift event and more correlative details in advance, instead, there are signs that they attempted to keep this as a "secret mission" or "unexpected foray" to players. "It was exceptional, undoubtedly," Jerry from Michigan, a veteran Maplers with 10-years experience of playing MapleStory franchise said, "there was almost at least one official announcement for every patch, upgrade, aspiration, event and anything else new to players that were hung in the MapleStory 2 of

Path Of Exile Holiday Giveaways: Merry Christmas from New Zealand

As Christmas came and everybody was celebrating, Grinding Gear Games were hosting a distinctive party over the Path of Exile official forum, announcing a Fairgraves Mystery Box, as the festive gift, will be granted to everyone in the game. The Fairgraves Mystery Box is only available for all Path of Exile Players before the new Betrayal Expansion released on December 10th. It was one of the latest novelty production published by Grinding Gear Games within the masterstroke which was openly called "3.5 Patch" and widely recognized as a two-day-older welcome mat out for new Betrayal Expansion. The Fairgraves Mystery Box features specter and horror, such as skulls, skeletons, corpse-light, gravestone, teleport etc. There are two types of items that are included in this box - Corsair Items and Mystic Items, which have 19 different subordinate items respectively from a pair of gloves to a full-body armor. Most importantly, the Fairgraves Mystery Box, as a microtransaction pro

Fair Fight System In MapleStory 2: It Brings The Fairness To Whom Actually?

Fair Fight System/Mechanism might not sound strange and newfangled to most of gamers who have been spending so much time in a variety of video games. It is a design that specifically applies for nerfing the "strongest gang" in certain scenarios in some games - that those people admittedly have more powerful gear and equipment than the rest, especially most of newcomers. Mostly, The original intention of establishing a system like this is not to cater to new gamers or deliberately being a disincentive for those high-level players to stealing the show. For most game publishers, what they want to do with this system is trying to bring into athletics genes to games, which will resemble competitive sports more than fashion shows after implanting that. We are here not to argue about how this system works or features in a variety of games. Instead, this system seems not such a hit as it showed up in all publicity - at least in some games, it becomes quite controversial and disturbin

What Good News Nexon Brought Us In The MapleStory Week 10

Just like the previous time Nexon's announcements had provoked plenty of debates and discussions among the MapleStory 2 players, this time, the company released its purported "last producer blog of 2018 about MapleStory 2", which revealed a host of details that are involved with MapleStory 2 Devs team' ongoing plans, aspirations for next year, as well as some "construction failures". The whole blog began with a genuine apology for the unexpected misunderstanding towards "Holiday Bonus Giveaway" from a group of Maplers. The apology was a great opening, though, it didn't concern anything new from MapleStory 2 devs team. The second part of this blog, which would be generally considered as "plot twist", updated the top priority for MapleStory 2 devs is to cope with "random aspects of progression combined with the content cap", in order to provide all players who devote a different periods of time to the game with correspon

What Is Jagex's Roles In The New Django Unchained Project?

After been out in the cold for over three months, Runescape Mobile(OSRS Mobile, actually) went back to public vision by the latest Dev blog published by Jagex at Runescape official site regarding the status quo and aspiration of the mobile version. Dev blog, from Jagex and its fandoms perspective, is really rare and exceptional among the flood of news, pitch notes, announcements and other contents on the board, especially when its content relates with the latest-released game. Regardless of how big this thunderbolt was, anyone from the Runescape fandoms should give a quick look through of the whole blog. Something from there are pretty crucial; whether you are a newcomer of the Runescape Mobile version or a veteran, this blog can be very inspirational, foremost and functional as well. The blog is essentially an introspection-oriented project paper. Devs from Jagex have been buried themselves in some overhauls in Runescape Mobile to maximize its user-friendly features lately. Desp

Pay-To-Win Design: Has MapleStory 2 Been Beyond Cure Already?

Many Maplers might have considered themselves stuck in the middle of a swamp that Nexon had inflicted on MapleStory 2. Instead of figuring a way out, the company seemingly tried to drag anyone else down. This Swamp, which makes a halt to any further movements and put anyone in it with a slow painful drowning, greatly features a variety of deadly snares and one of them must be the Pay-to-Win mechanism(P2W for short). P2W is commonplace in the game industry by now, with plenty of video games, outdated or popular, sooner or later, implanted in. This design, just as its name suggests, is a system that only favors of the customers who have been paid real-world money for the games' contents and help them succeed in any competition with more powerful and superior props. Undoubtedly, this P2W design is unfair and lop-sided for the majority of other players who have no intention to purchase any in-game contents or a big part of it. The only foreseeable consequence of this design occurrence

Three Steps To Fulfill A Diagnosis Of MapleStory 2: Addressing, Opining, Assessing

Phase One: Addressing comments, but mostly whining Since I've started this game, personally I've spent millions of Mesos toward this gold sink of a game, on re-rolling accessories for stats, being time-gated to even do so just to be stuck at even more time-gated RNG? Come on Nexon, you've been engaging in games for many years now and eventually, they're all crash-and-burn, make a change with this one at LEAST! Unless this is your big plan to have people whin about RNG and beg you guys to bring P2W to the Global servers, then you're taking this game in the wrong direction, 100%. I've had countless friends quit because they've literally been at a halt for over weeks with the most minor touches of gearing, MAINLY accessories. Stop spitting in the player bases' face with your copy/paste Korea server RNG, yet attempting to retain this free-to-play. Modify the RNG even if just a little bit. Jeez! Phase Two: Offering personal advice on What a

MapleStory 2: Nexon, Figure Out A Way Out Yet?

Almost three days ago, there was a trending topic in the official forum of MapleStory 2 regarding the current state of the game. Regardless of naysayers and critics being on their hobbyhorses over bad-mouthing awful time gating mechanism, all-pervasive RNG limitations, "first come first serve, later come suck it" policy and other irritating segments deeply rooted in MapleStory 2, there were still some statements out there worthy of keeping track of. The Thread starter judiciously unfolds his thesis statement by contrasting both game experiences from the predecessor MapleStory and the sequel MapleStory 2. It isn't exceptional to encounter someone with good vibes over the old timer that was absolutely converted from drastic nostalgia, as well as spontaneous antipathy over the current sequel. Between the lines, the disappointment towards MapleStory 2 was inundated with the entire post its words. Below is a segment we cited from the article as an example of this mixed feeling

MapleStory 2: Why Does Nexon Try To Exclude Itself From Being Endearing?

As it launched the first expansion called Skybound and inaugurate another battlefield hovering over the sky, MapleStory 2, the sequel of widely praised MapleStory, was announcing and celebrating its two-month-release gala with the Maplers that have been supporting and caring for the game. It's not been so smooth on the path of running MapleStory 2 as Nexon expected since its premiere on October 10. Compared to its predecessor MapleStory as a worldwide megahit back in the 2000s, MapleStory 2 is now confronting the ever-decreasing concurrent players, as well as loss of tremendous nostalgic fanbase. Admittedly, MapleStory 2 had a good run in the very beginning though as its highlights and creativity were rapidly strangled with several chronic diseases sprawling all over the game afterward, such as Meso seller, UGC theft, the absurd level of RNG and correlative complaints... The game now has so many calamities to be dealt with that even if some new contents with intentionally headline